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void showStrip();
void setAll(byte red, byte green, byte blue);
void setPixel(int Pixel, byte red, byte green, byte blue);
void showStrip();
void setAll(byte red, byte green, byte blue);
void changeEffect();
void RGBLoop();
void FadeInOut(byte red, byte green, byte blue);
void Strobe(byte red, byte green, byte blue, int StrobeCount, int FlashDelay, int EndPause);
void HalloweenEyes(byte red, byte green, byte blue,
int EyeWidth, int EyeSpace,
boolean Fade, int Steps, int FadeDelay,
int EndPause);
void CylonBounce(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
// NewKITT
void CenterToOutside(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
void OutsideToCenter(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
void LeftToRight(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
void RightToLeft(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
void NewKITT(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
void Twinkle(byte red, byte green, byte blue, int Count, int SpeedDelay, boolean OnlyOne);
void TwinkleRandom(int Count, int SpeedDelay, boolean OnlyOne);
void Sparkle(byte red, byte green, byte blue, int SpeedDelay);
void SnowSparkle(byte red, byte green, byte blue, int SparkleDelay, int SpeedDelay);
void RunningLights(byte red, byte green, byte blue, int WaveDelay);
void colorWipe(byte red, byte green, byte blue, int SpeedDelay);
void colorWipe2(uint32_t color, int wait);
byte * Wheel(byte WheelPos);
void rainbowCycle(int SpeedDelay);
void theaterChase(byte red, byte green, byte blue, int SpeedDelay);
void theaterChaseRainbow(int SpeedDelay);
void setPixelHeatColor (int Pixel, byte temperature);
void Fire(int Cooling, int Sparking, int SpeedDelay);
void BouncingColoredBalls(int BallCount, byte colors[][3], boolean continuous);
void fadeToBlack(int ledNo, byte fadeValue);
void meteorRain(byte red, byte green, byte blue, byte meteorSize, byte meteorTrailDecay, boolean meteorRandomDecay, int SpeedDelay);