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void showStrip();
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void setAll(byte red, byte green, byte blue);
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void setPixel(int Pixel, byte red, byte green, byte blue);
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void showStrip();
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void setAll(byte red, byte green, byte blue);
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void changeEffect();
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void RGBLoop();
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void FadeInOut(byte red, byte green, byte blue);
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void Strobe(byte red, byte green, byte blue, int StrobeCount, int FlashDelay, int EndPause);
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void HalloweenEyes(byte red, byte green, byte blue,
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int EyeWidth, int EyeSpace,
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boolean Fade, int Steps, int FadeDelay,
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int EndPause);
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void CylonBounce(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
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// NewKITT
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void CenterToOutside(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
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void OutsideToCenter(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
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void LeftToRight(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
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void RightToLeft(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
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void NewKITT(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay);
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void Twinkle(byte red, byte green, byte blue, int Count, int SpeedDelay, boolean OnlyOne);
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void TwinkleRandom(int Count, int SpeedDelay, boolean OnlyOne);
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void Sparkle(byte red, byte green, byte blue, int SpeedDelay);
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void SnowSparkle(byte red, byte green, byte blue, int SparkleDelay, int SpeedDelay);
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void RunningLights(byte red, byte green, byte blue, int WaveDelay);
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void colorWipe(byte red, byte green, byte blue, int SpeedDelay);
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void colorWipe2(uint32_t color, int wait);
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byte * Wheel(byte WheelPos);
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void rainbowCycle(int SpeedDelay);
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void theaterChase(byte red, byte green, byte blue, int SpeedDelay);
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void theaterChaseRainbow(int SpeedDelay);
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void setPixelHeatColor (int Pixel, byte temperature);
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void Fire(int Cooling, int Sparking, int SpeedDelay);
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void BouncingColoredBalls(int BallCount, byte colors[][3], boolean continuous);
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void fadeToBlack(int ledNo, byte fadeValue);
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void meteorRain(byte red, byte green, byte blue, byte meteorSize, byte meteorTrailDecay, boolean meteorRandomDecay, int SpeedDelay);
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