void showStrip(); void setAll(byte red, byte green, byte blue); void setPixel(int Pixel, byte red, byte green, byte blue); void showStrip(); void setAll(byte red, byte green, byte blue); void changeEffect(); void RGBLoop(); void FadeInOut(byte red, byte green, byte blue); void Strobe(byte red, byte green, byte blue, int StrobeCount, int FlashDelay, int EndPause); void HalloweenEyes(byte red, byte green, byte blue, int EyeWidth, int EyeSpace, boolean Fade, int Steps, int FadeDelay, int EndPause); void CylonBounce(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay); // NewKITT void CenterToOutside(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay); void OutsideToCenter(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay); void LeftToRight(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay); void RightToLeft(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay); void NewKITT(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay); void Twinkle(byte red, byte green, byte blue, int Count, int SpeedDelay, boolean OnlyOne); void TwinkleRandom(int Count, int SpeedDelay, boolean OnlyOne); void Sparkle(byte red, byte green, byte blue, int SpeedDelay); void SnowSparkle(byte red, byte green, byte blue, int SparkleDelay, int SpeedDelay); void RunningLights(byte red, byte green, byte blue, int WaveDelay); void colorWipe(byte red, byte green, byte blue, int SpeedDelay); void colorWipe2(uint32_t color, int wait); byte * Wheel(byte WheelPos); void rainbowCycle(int SpeedDelay); void theaterChase(byte red, byte green, byte blue, int SpeedDelay); void theaterChaseRainbow(int SpeedDelay); void setPixelHeatColor (int Pixel, byte temperature); void Fire(int Cooling, int Sparking, int SpeedDelay); void BouncingColoredBalls(int BallCount, byte colors[][3], boolean continuous); void fadeToBlack(int ledNo, byte fadeValue); void meteorRain(byte red, byte green, byte blue, byte meteorSize, byte meteorTrailDecay, boolean meteorRandomDecay, int SpeedDelay);